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Tensile Testing Lab

EduReality partnered with UC Berkeley professors to develop a tensile testing activity in which students study the behavior of different materials as they are pulled under tension until failure. Students can compare and contrast the behaviors of virtual test specimens made of plastic, steel, and ceramic. As the specimens are tested, a graph shows force and displacement data from real tensile tests that students can use to calculate the material’s yield strength. This program was used to generate animations that students could study in an asynchronous environment during periods of restriction due to the Covid-19 pandemic. The portability and versatility of standalone VR technology allows EduReality’s software to enrich learning both in the classroom and on the go.

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3-point Bending Lab 

This is an activity that was built for an intermediate level engineering course at the University of Wisconsin-Madison. In this course, students learn the mechanics behind how materials behave when forces are applied. In this VR activity, students use universal testing machines to bend aluminum beams in the middle and study their behavior. The activity was co-developed by EduReality’s team and professors from the UW-Madison College of engineering and was first used by university students in the Spring 2021 Semester during EduReality’s pilot. A major emphasis of this pilot program was to allow students to experience working with universal testing equipment that they might use in industry, but can be expensive or dangerous if operated improperly. The ability to learn through trial and error in a cost effective way is crucial to immersive hands-on learning at scale.

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PrisonVR

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EduReality worked with DreamCorps Justice, a national nonprofit organization focused on correctional reform in the United States, to build an immersive narrated virtual solitary confinement experience. The simulation puts users in a virtual prison cell similar to those found in solitary confinement units across the country, and allows them to explore and interact with their surroundings while the voices of formerly incarcerated individuals describe the mental stresses of long term confinement. The activity was designed for DreamCorp’s “National Day of Empathy” event. Attendees included policy makers, elected officials, educators, correctional staff, and members of the public. The purpose of the activity was to foster empathy and open a conversation about punitive justice and preparing incarcerated individuals to reenter society.

1649194614761.jpeg
1649194613309_edited.jpg
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UC-Berkeley-Symbol.png

Tensile Testing Lab

EduReality partnered with UC Berkeley professors to develop a tensile testing activity in which students study the behavior of different materials as they are pulled under tension until failure. Students can compare and contrast the behaviors of virtual test specimens made of plastic, steel, and ceramic. As the specimens are tested, a graph shows force and displacement data from real tensile tests that students can use to calculate the material’s yield strength. This program was used to generate animations that students could study in an asynchronous environment during periods of restriction due to the Covid-19 pandemic. The portability and versatility of standalone VR technology allows EduReality’s software to enrich learning both in the classroom and on the go.

PrisonVR

DreamCorps_JUSTICE_caps_dream_edited.png

EduReality worked with DreamCorps Justice, a national nonprofit organization focused on correctional reform in the United States, to build an immersive narrated virtual solitary confinement experience. The simulation puts users in a virtual prison cell similar to those found in solitary confinement units across the country, and allows them to explore and interact with their surroundings while the voices of formerly incarcerated individuals describe the mental stresses of long term confinement. The activity was designed for DreamCorp’s “National Day of Empathy” event. Attendees included policy makers, elected officials, educators, correctional staff, and members of the public. The purpose of the activity was to foster empathy and open a conversation about punitive justice and preparing incarcerated individuals to reenter society.

1649194614761.jpeg
1649194613309_edited.jpg
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Kingdoms of Nature

EduReality partnered with Innova Schools Colombia to create the "Kingdoms of Nature" VR interaction. This activity gives learners a chance to get up-close and personal with wild plants, animals, and fungi like never before. Users can bring to life 54 live-scale animated creatures, learn interesting facts and useful information, and try their hand at sorting each organism into the 5 kingdoms of Nature. Included are 27 Animals, 13 Plants, 6 types of Fungi, 3 Protists, 3 Bacteria, and a sneaky influenza virus which doesn’t belong in any category. This activity is available in both English and Spanish.

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